You know, one of the most shameful consequences of scifi/game authors not knowing shit is…

notatzimisce:

You know, one of the most shameful consequences of scifi/game authors not knowing shit is cyberpsychosis, or Essence, or whatever in-universe asspull for a mechanical limiter on how much cyberware you can cram into a character sheet.

There is an easy excuse in real life! You may not be able to get both a pacemaker and a DBS device because they’re both pieces of sensitive equipment that could theoretically interfere with each other, and nobody engineered them not to. Trivially you can extrapolate this to all cybernetics. If your various augs weren’t Specifically designed not to mess with each other (and of course the various megacorps might take things a step further, making their shit actively hostile to mix-and-matching), you might have problems; and obviously, the more pieces of hardware you’ve patchworked yourself with, the worse things get. You’d have to be one real crazy motherfucker to tell a back-alley doctor to load you up with whatever they’ve got.

It’s more grounded and more realistic and less shitty and it actively enhances the atmosphere of cyberpunk in a way that “losing your humanity” does not. we are missing out on much because none of these writers know anything about how medtech works

For decades, Greebles have been used as stimuli in psychological studies testing the brain’s facial…

valdevia:

crystalizedbloodd:

valdevia:

thebugautistic:

valdevia:

valdevia:

valdevia:

siamont:

valdevia:

valdevia:

A man with EEG electrodes on his head calmly observes two greebles: Small slimy creatures with what could be approximated as a head and body, and four protrusions that may look like ears, a nose and a single limb. The greebles have neon pink skin. A third greeble looks at the experiment curiously from the background, though it has no apparent eyes. Each greeble has slightly different body shapes and protrusions.ALT

For decades, Greebles have been used as stimuli in psychological studies testing the brain’s facial recognition process. Greebles come in five families (Samar, Galli, Osmit, Radok and Tasio) and two genders (plok and glip).

Though nobody is sure where they come from or how they survive, science owes these odd creatures an enormous debt.

They’re real btw

WHAT

Also they know the concept of evil (source)

Art challenge: create a Greeblesona.

Remember:

  • Greebles can vary quite a lot within their established parameters!
  • Greebles have no face, no eyes, no mouth, no hands. Do not be fooled by our constrained view of organisms! Greebles merely have two boges, one quiff and one dunth. Please remember these terms!
  • There is a second breed of Greebles, though they are less common. These ones are asymmetrical, and have one boge and quiff next to each other, and two dunths. They’re like the cursed mutated siblings of Greebles, and they are pitied by all.

If you make a greeblesona, please post it as a reblog or otherwise tag me so I don’t miss it! (also tag as #greeblesona)

Guys I made my greeblesona, glips name is Zobo.

Glip has experienced violence at the dunths of another greeble and has been scarred by it. But Zobo lives and thrives off of pure spite. Zobo is stronger.

Now, close your eyes, concentrate on the face recognition area of your brain and visualise your mind greeble. Draw it. Only your hand can pull it out if the cruel clutches of your fusiform gyrus.

this is gwep. it knows only spite and whimsy. i love it in the same way you’d love a diseased and violent stray chihuahua- with both gross fascination and vague pity. I will never draw it again but that’s ok. releasing it into the world.

now go. be free. draw a fucked up greeble

Hello Gwep! I love you Gwep

This is geenp

They got bullied in school for looking weird

Hello Geenp! Everyone say hi to Geenp and be nice to plok

I love animation history and one of the things that always baffled me was how did animators draw the…

capsyst:

I love animation history and one of the things that always baffled me was how did animators draw the cars in 101 Dalmatians before the advent of computer graphics?

Any rigid solid object is extremely challenging for 2D artists to animate because if one stray line isn’t kept perfectly in check, the object will seem to wobble and shift unnaturally.

Even as early as the mid 80’s Disney was using a technique where they would animate a 3D object and then apply a 2D filter to it. This practice could be applied to any solid object a character interacts with: from lanterns a character is holding, to a book (like in Atlantis), or in the most extreme cases Cybernetic parts (like in Treasure Planet).

But 101 Dalmatians was made WAY before the advent of this technology. So how did they do the Cruella car chase sequence at the end of the film?

The answer is so simple I don’t know why it didn’t occur to me sooner:

They just BUILT the models and painted them white with black outlines ????

That was the trick. They’re not actually 2D animated, they’re stop motion. They were physical models painted white and filmed on a white background. The black outlines become the lineart lines and they just xeroxed the frame onto an animation cel and painted it like any other 2D animated frame.

That’s how they did it! Isn’t that amazing? It’s such a simple low tech solution but it looks so cool in the final product.